Mario stayed home: Sonic and nine friends took four Vancouver 2010 events to the iPhone, then vanished from the App Store before the Games had even begun.
Available?No: withdrawn from sale in February 2010
Title
Sonic at the Olympic Winter Games (listed on our old mobile games menu as “Sonic at the Winter Olympic Games”)
Platforms
iPhone, iPod touch
Developer
Venan Entertainment
Publisher
Sega
Licence
Official Vancouver 2010 Olympic Winter Games licence
Genre
Sports (winter events)
Players
1–4: pass-and-play on one device, Bluetooth or Wi-Fi
Announced
December 2009
Released
29 January 2010 (US App Store; some reports give 30 January), US$4.99
Withdrawn
Pulled from the App Store within a week; Pocket Gamer reported it on 3 February 2010
Last version
1.0.6 (European version reviewed by Pocket Gamer)
Availability
No: it has not been on sale since February 2010
Overview
Mario & Sonic at the Olympic Winter Games took the Vancouver 2010 licence to the Wii and DS in autumn 2009. Away from Nintendo’s machines, Mario’s half of the cast had to stay behind, so the iPhone got its own Sonic-only cut: Sonic at the Olympic Winter Games, with four events, ten Sega characters and no Mario anywhere.
Curling, figure skating, skeleton and snowboard cross each got the arcade treatment, with rings and power-ups scattered around, tilt controls for the downhill events and finger-drawn gestures for the others. You could play one event, run all four as a medal-chasing circuit, or pass the phone round, link up by Bluetooth or play over Wi-Fi with up to four players.
Venan Entertainment developed it and Sega released it for $4.99 on 29 January 2010. Reviews were lukewarm, and within a week it was gone from the App Store. Sega said it had withdrawn the game itself while a new version was prepared, but that version never seems to have arrived, and Guinness World Records lists it as the sports video game with the shortest time on sale.
Snowboard cross under the Vancouver 2010 arch.Curling, with two Chao on the brooms.The character select screen.
Sonic and friends are heating up the ice and snow!
The rest of Sega’s App Store description promised a Winter Games outing to remember, then ran through the four events, the ten characters, the circuit mode and the three ways to play with friends.
— Official description: Sega, App Store listing (2010), as reproduced by Metacritic and iClarified; first line quoted.
Quick Answers
The short answers, with the detail further down the page.
When did it come out?
On 29 January 2010 on the US App Store, for iPhone and iPod touch. Some reports, including Guinness World Records, give 30 January. More →
Is it the same as Mario & Sonic at the Olympic Winter Games?
No. It is a separate iPhone game with Sonic characters only, four events and fewer modes than the Wii and DS game. More →
Curling, figure skating, skeleton and snowboard cross. More →
Who can you play as?
Sonic, Tails, Knuckles, Amy, Shadow, Dr. Eggman, Vector and Blaze from the start, with Silver and Metal Sonic to unlock. More →
Why was it pulled from the App Store?
Sega never gave a full reason. The Dutch site iCulture, passing on a TouchArcade report, said a Sega PR representative had confirmed that the company pulled it on its own initiative, to avoid confusion while a new version was made. More →
Can I still buy it?
No. It has not been on sale since February 2010. More →
Plot / Story
Sonic hits the slopes.Image via Sonic Retro
There is no story. Sega’s description simply had Sonic and friends heating up the ice and snow, and the game is a set of four events you can play on their own or as a circuit, with medals going to the best all-round athlete. Rings and coins picked up along the way can be spent in the shop on extras: new music for the figure skating, a couple of bonus characters and two more snowboard cross courses.
Modes and multiplayer
Single Event mode lets you play any one sport. Circuit mode strings all four together as a mini Olympics. Every event can also be played against friends in three ways: passing one device round, linking two by Bluetooth, or connecting over Wi-Fi, for up to four players in all. There were no online leaderboards.
You choose between touch and tilt controls, and the game picks your rivals at random from the rest of the cast.
The main menu.Picking Sonic.Tails in the air.Racing downhill.
The four events
Each event borrows the basics of the real sport and adds a little Sonic: rings to collect, and in snowboard cross, question-mark boxes that hand out power-ups.
Snowboard crossTiltA downhill race against three rivals. Tilt left and right to steer and forwards or backwards for speed and balance, land your jumps cleanly and grab the power-ups.
SkeletonTiltHead first down an icy chute on a tiny sled: tilt to steer, dodge the obstacles and scoop up rings.
CurlingTouchDraw a line to set the stone’s direction and strength, then rub your finger back and forth to sweep, while a pair of Chao do the work with the brooms.
Figure skatingTouchA rhythm game: tap circles in time as they shrink and trace the shapes that appear. Sonic Retro compares it to the battles in Sonic Chronicles.
Mario & Sonic at the Olympic Winter GamesWii, DS · 2009The Vancouver 2010 game this is spun off from, made by Sega and published by Nintendo in Japan and Korea and by Sega elsewhere. It reached North America on 13 October 2009, Australia on 15 October, Europe on 16 October and Japan on 5 November. Our original page carried its box art.
Sonic at the Olympic GamesMobile phones · 2008The earlier Sonic-only Olympic game: five track and field events on Java phones for Beijing 2008.
Sonic Chronicles: The Dark BrotherhoodDS · 2008Sonic Retro likens the figure skating, with its tapping and tracing, to Chronicles’ touch-screen battles.
Characters
Ten Sega characters, eight from the start and two to unlock in the shop. The character select screen rates each one for speed, technique and power, and the two ratings visible in our screenshots are shown below. The artwork is from Sonic Scene’s own galleries.
Character
Who they are
In this game
Stats & abilities
Sonic the HedgehogPlayable
The world’s fastest hedgehog, and the face of the game’s artwork and App Store icon.
Available from the start, and the star of the snowboarding key art.
Speed 5, technique 2, power 3 (character select screen)
Miles “Tails” ProwerPlayable
Sonic’s two-tailed fox friend.
Available from the start; seen here snowboarding and on the curling sheet.
Starting character
Knuckles the EchidnaPlayable
Guardian of the Master Emerald.
Available from the start.
Starting character
Amy RosePlayable
Sonic’s hammer-wielding admirer.
Available from the start.
Starting character
Shadow the HedgehogPlayable
The Ultimate Life Form, Sonic’s dark rival.
Available from the start.
Starting character
Dr. EggmanPlayable
Sonic’s arch-enemy, here just another competitor.
Available from the start, and one of the faces on the character select screen.
Starting character
Vector the CrocodilePlayable
Loud, headphone-wearing leader of the Chaotix detective agency.
Available from the start, and seen figure skating in the final game.
Speed 4, technique 2, power 4 (character select screen)
Blaze the CatPlayable
The fire-wielding princess from another dimension.
Available from the start.
Starting character
Silver the HedgehogUnlockable
The psychic hedgehog from the future.
One of the two bonus characters; a pre-release screenshot shows him curling.
Unlocked in the shop
Metal SonicUnlockable
Eggman’s robot copy of Sonic.
The other bonus character.
Unlocked in the shop
The people who made it
The companies behind it.
Venan EntertainmentDeveloperAn American studio founded in 2002 that made phone and iPhone games, including EA’s Monopoly and NBA Live for iPhone. Sonic Retro, Pocket Gamer and MobyGames all credit it with this game.
SegaPublisherReleased it, set the $4.99 price and later withdrew it from sale.
How it was made
Our original page was an infobox for the Wii and DS game. This section is built from the news coverage of the time.
Vancouver comes to the iPhone
A pre-release screenshot of Silver curling.Image via Sonic Wiki Zone
TouchArcade went hands-on with the game on 18 December 2009, trying the curling and the snowboard cross, and Pocket Gamer confirmed the line-up three days later: four events, ten Sega characters, touch and tilt controls, and not a Mario in sight. It was due in the new year at close to full price.
The developer was Venan Entertainment, a Connecticut studio with years of mobile games behind it. Pocket Gamer later remarked that it looked crisper on iPhone than the DS original.
Launch week
The App Store icon.Image via Sonic Wiki Zone
The game went on sale on the US App Store on 29 January 2010 for $4.99, ahead of the Vancouver Games. Reviews followed fast: Pocket Gamer scored it 6/10 on 2 February, and Engadget’s Erica Sadun published a hands-on the next day.
Pulled from the App Store
Vector on the ice.Image via Sonic Wiki Zone
On 3 February Pocket Gamer reported that the game had disappeared: it was no longer for sale, and searching the App Store for it turned up nothing. Pocket Gamer asked Sega why, and when it would be back, and noted that this was the second Sega iPhone release in two months to run into trouble after Super Monkey Ball 2.
Two days later the Dutch site iCulture, crediting TouchArcade, reported that a Sega PR representative had confirmed the withdrawal: Sega had pulled the game itself, to avoid confusion while a new version was being made, and meant to put it back on the store, though it would not say what was wrong. iCulture wondered whether thin content or an issue with the Olympic licence lay behind it. No new version is recorded, and the game had been on sale for less than a week, a run so short that Guinness World Records lists it as the record holder for the shortest release time of any sports video game.
Glitches, exploits and oddities
Little is documented about bugs, but the game has a few oddities.
A sweeping job for the Chao
Two Chao on the brooms.
In curling you sweep by rubbing your finger on the screen, but the brooms are held by a pair of Chao, who follow the stone down the ice.
One player or four?
Sonic Retro lists the game as single-player, but Sega’s own description lists three multiplayer modes (pass-and-play, Bluetooth and Wi-Fi), and Pocket Gamer’s review puts the player count at one to four.
A slow game of curling
Engadget found curling against another player a test of patience, with long waits for the opponent’s turn plus the time spent setting up and clearing each end.
Videos & media
Pocket Gamer’s AppSpy video review from launch week, and gameplay recorded on an iPhone in 2010.
AppSpy’s video review, from the Pocket Gamer channel.
Gameplay of the iPhone version, uploaded by osxreality.
Trivia & facts
The App Store icon.Image via Sonic Wiki ZoneGuinness World Records lists it as holding the record for the shortest release time of any sports video game.
Pocket Gamer’s review opened by setting the game’s lukewarm reception against the worries about unseasonably warm weather in Vancouver.
Pocket Gamer’s verdict compared the game to a snowflake: “fleeting and insubstantial”.
Its Olympics were over before the real ones began: the game was gone from the App Store within a week of its 29 January launch.
The curling stones are swept by two Chao rather than by your character.
Media & artwork
Key art, the App Store icon and screenshots from the game. Select any image to view it larger.
The tile from our old mobile games menu.Mario & Sonic at the Olympic Winter Games (Wii), from our original page.Key art.App Store icon.Main menu.Character select: Vector.Character select: Sonic.Snowboard cross.On the slopes.Tails in the air.Snowboard cross.Under the Vancouver 2010 arch.Skeleton.Curling.Curling.Screenshot.Figure skating.Pre-release: Silver curling.Amy render, filed by Sonic Wiki Zone under this game.Vector in winter gear, filed by Sonic Wiki Zone under this game.
Legacy
Note: Sonic at the Olympic Winter Games has not been on sale since February 2010. Sega said a new version was on the way; none is recorded.
Release history
Wii and DS game13 October 2009 – Mario & Sonic at the Olympic Winter Games reaches North America.
Hands-on preview18 December 2009 – TouchArcade plays the curling and snowboard cross.
Announced21 December 2009 – Pocket Gamer reports the iPhone game.
Released29 January 2010 – US App Store, $4.99.
Reviewed2–3 February 2010 – Pocket Gamer (6/10) and Engadget.
Pulled3 February 2010 – Pocket Gamer reports that it has vanished from the App Store.
Sega explains5 February 2010 – iCulture, via TouchArcade, reports Sega’s confirmation that a new version is being made.
Afterwards
The withdrawn game left only a Guinness World Record and a handful of reviews behind it. Sonic’s later Winter Games outing came with Mario again, in Mario & Sonic at the Sochi 2014 Olympic Winter Games, and a Sonic-only Olympic game came back in 2020 with Sonic at the Olympic Games – Tokyo 2020 on iOS and Android. For its Beijing 2008 predecessor on Java phones, see Sonic at the Olympic Games.
Sales & reviews
Reception and review scores
Few outlets reviewed the game before it was pulled, and Metacritic never gave it a score. Pocket Gamer’s is the one scored review we could check; its current site shows the same verdict as 3 out of 5.
Pocket GamerUK · 2 February 2010
6/10
Tracy Erickson praised the simple, well-designed controls and the local multiplayer, but found the events humdrum and too few, with nothing tying them together, no online leaderboards and little to unlock. A proper career mode and a few more sports would, he thought, have helped.
Engadget’s Erica Sadun was warmer. She admired the polish, from the graphics and sound to the animated menus, enjoyed the skeleton and snowboard cross most, and thought it fair value at $4.99, though she could recommend it only to committed Sonic fans.
Honours
Guinness World RecordsShortest release time for a sports videogameReleased on 30 January 2010 by Guinness’s reckoning and reported pulled from the App Store on 3 February 2010.
Reader reviews
No reader reviews yet. Played it? Give it a score out of 10 and tell other fans what you think.
Every fact on this page was checked against the sources below. Sonic Retro, Pocket Gamer (in its 2010 form), TouchArcade, Engadget, iClarified and iCulture were read through Wayback Machine copies. Screenshots are credited in their captions.
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional
Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes.The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.