Wii · PS3 · Xbox 360 · DS · PC2010Sumo DigitalKart racing
Sonic & Sega All-Stars Racing (2010)
Sega opens the toy box. Sonic and friends share the grid with a Crazy Taxi, a monkey in a banana, a dancing space reporter and a zombie couple, and every one of them has a party trick saved for when they are losing.
Released23 Feb 2010 (NA) · 26 Feb 2010 (EU) · 4 Mar 2010 (AU)
DeveloperSumo Digital, for Sega
Racers20 Sega stars, plus console guests and two DLC drivers
Tracks24, across eight Sega locations
Sales1.07 million by March 2010 (Sega)
Multiplayer4-player split screen, 8 online
Title
Sonic & Sega All-Stars Racing; on Xbox 360 “Sonic & Sega All-Stars Racing with Banjo-Kazooie”; Japanese: ソニック&セガオールスターズ レーシング
Platforms
Wii, Xbox 360, PlayStation 3, Nintendo DS, Windows PC; later Mac OS X, iOS, Android and BlackBerry; a separate arcade version followed in 2011
Developer
Sumo Digital (Mac version: Feral Interactive)
Publisher
Sega
Key staff
Steve Lycett (executive producer), Travis Ryan (lead designer), Omar Woodley (producer)
Music
Classic and new Sega tracks, with original songs including work by Richard Jacques; DS arrangements by Allister Brimble and Anthony Putson (Orchestral Media Developments)
Players
1–4 split screen; up to 8 online (4 on DS; the PC version launched without online play)
Controllers
Wii Wheel, Wii Remote and Nunchuk, Classic Controller; DS Rumble Pak
Released (North America)
23 February 2010 (Wii, Xbox 360, PS3, DS); 3 March 2010 (PC, Steam)
Released (Europe)
26 February 2010 (all five versions)
Released (Australia)
4 March 2010 (Wii, Xbox 360, DS)
Released (Japan)
iOS 24 November 2011 (¥400); Android September 2013; no console versions
Later releases
Xbox 360 Games on Demand 12 April 2011; iOS 23 June 2011; Android 20 September 2013
Genre
Kart racing
Series
Sega All-Stars (third game, after Sega Superstars Tennis)
Sonic & Sega All-Stars Racing is Sega’s answer to the mascot kart racer, built by Sumo Digital, the studio that had already thrown Sega’s cast onto a tennis court in Sega Superstars Tennis. It arrived on Wii, Xbox 360, PlayStation 3, Nintendo DS and PC in February 2010, and as the name suggests, Sonic’s world gets top billing: his gang fills a big slice of the roster and three of the eight race locations come from Sonic Heroes.
Everyone else is pure Sega nostalgia. AiAi rolls up in a banana, B.D. Joe brings his Crazy Taxi, Ulala glides in from Space Channel 5 and Opa-Opa simply is his own vehicle. Each racer gets a car, bike or hovercraft, the tracks are littered with items to fire and drop, and drifting or pulling off a stunt in the air earns a boost. Fall behind and the game hands you an All-Star Move, a short-lived super power such as Super Sonic.
Critics were kind to it, with IGN and GameSpot both scoring it 8 out of 10, and it passed a million copies within weeks. It also set up a bigger, louder sequel: Sonic & All-Stars Racing Transformed.
Amy and Sonic on a Seaside Hill course.Tails flies his Tornado Racer through Casino Park.Two-player split screen.
Get ready for the ultimate racing showdown with Sonic and his SEGA friends.
Under the heading “Winning is only part of the fun!”, the European DS box goes on to promise cars, monster trucks, bikes and even aeroplanes, 19 favourite characters and 24 tracks for up to four players.
— Back of the European Nintendo DS box (Sega Europe, 2010), from Sonic Scene’s own scan. One line quoted; the rest summarised.
Quick Answers
The short answers, with the detail further down the page.
When did Sonic & Sega All-Stars Racing come out?
On 23 February 2010 in North America for Wii, Xbox 360, PS3 and DS, and on 26 February in Europe. The PC version reached Steam on 3 March 2010 and Australia got the console versions on 4 March. More →
Who made it?
Sumo Digital, the team behind Sega Superstars Tennis, with Sega publishing. More →
How many characters are there?
Twenty Sega characters in the main roster. The Xbox 360 adds Banjo & Kazooie and Xbox Live Avatars, the Wii adds Miis, and Metal Sonic and a forklift-driving Ryo Hazuki arrived later as downloads. More →
Is Mario in it?
No. He was briefly considered as a Wii-only racer, but Sega and Nintendo kept their crossovers in the Mario & Sonic Olympic series. More →
What is an All-Star Move?
A personal super power each racer receives when running behind. It lasts longer the further back you are, and it is switched off in online races. More →
How well did it sell?
Sega reported 1.07 million copies across PS3, Xbox 360, Wii and DS by March 2010, only weeks after launch. More →
Was there a sequel?
Yes: Sonic & All-Stars Racing Transformed (2012), where the cars also become boats and planes. More →
Plot / Story
The whole grid together.
There is no plot here, and that is rather the point. All-Stars Racing is a celebration: Sega’s heroes, villains and oddballs line up on one starting grid, on circuits built from the places they made famous, and the only question is who crosses the line first. The single-player game is split into Grand Prix cups, Single Race, Time Trial and a long list of Missions, while friends can fight it out in split screen or online.
How a race works
Big’s Giant Froggy All-Star Move.
Every racer drives one of three kinds of machine. Cars differ in weight and speed and take to some surfaces better than others; bikes accelerate quickly and can trick on the ground for extra boost, but heavier rivals shove them around; hovercraft ignore the terrain and can chain several tricks after a jump, at the cost of loose handling and slow acceleration.
Boost is earned, not just collected. Hold a drift and the longer it lasts the bigger the boost when you let go, and stunts in mid-air pay out too. Items work like rock, paper, scissors, with some able to block others, and when you are lucky enough to grab three of a kind you can fire the whole set at once.
The great leveller is the All-Star Move. Run near the back and your character gets a personal super power, from Sonic turning Super to AiAi rolling off in his monkey ball, and the further behind you are the longer it lasts. The moves are disabled online, which Sumo blamed on network lag.
Items on the track
Ten pick-ups are scattered round each circuit: the High Speed Shoe (a burst of speed), the K.O. Glove (fired straight ahead, bouncing off walls), the homing Rocket, the Mine, a one-hit Shield, a Giant Rocket you detonate yourself, the Mega Horn shock wave, the Confusing Star that flips a rival’s screen upside down, the Pocket Rainbow that dazzles whoever drives into it, and the Bowling Bomb. Shoes, gloves, rockets, mines and bombs can all come as a set of three.
Modes and Sega Miles
Racing earns Sega Miles, the game’s currency, which you spend in an in-game shop on new characters, tracks and music; many of the racers start locked. Up to four players can share a screen in Race, Knockout, King of the Hill, Grab and Capture the Chao, and the console versions take eight players online. The DS version handles four online, while the PC release shipped with split screen only.
The 24 tracks
Eight locations, three tracks each, all drawn from Sega games: three from Sonic Heroes, plus Super Monkey Ball: Banana Blitz, Billy Hatcher and the Giant Egg, Samba de Amigo, Jet Set Radio Future and The House of the Dead.
Seaside HillWhale Lagoon · Lost Palace · Ocean RuinSonic Heroes’ opening beach, palm trees and stone ruins included.
Casino ParkRoulette Road · Pinball Highway · Bingo PartyNeon, giant pinball tables and roulette wheels, also from Sonic Heroes.
Final FortressTurbine Loop · Dark Arsenal · Thunder DeckEggman’s flying base from the end of Sonic Heroes.
Billy HatcherIcicle Valley · Rampart Road · Lava LairSnow, castle walls and lava from Billy Hatcher and the Giant Egg.
CarnivalandSunshine Tour · Jump Parade · Rocky-CoasterSamba de Amigo’s carnival, all bright colours and fairground rides.
Tokyo-ToShibuya Downtown · Rokkaku Hill · Highway ZeroThe graffiti-covered city of Jet Set Radio Future.
Curien MansionOuter Forest · Sewer Scrapes · Deadly RouteThe House of the Dead’s haunted mansion and its grounds.
Super Monkey BallTreetops · Sandy Drifts · Monkey TargetAiAi’s world, from Super Monkey Ball: Banana Blitz.
A fourth Sonic location came later: the Death Egg hangar track sold with Metal Sonic as downloadable content on Xbox 360 and PS3. The multiplayer battle modes use their own arenas.
Sega Superstars TennisSumo Digital · Sega All-Stars seriesThe previous Sega All-Stars game, also by Sumo. Its character special moves carried over into this game. Box art.
Sega SuperstarsSega All-Stars seriesThe series began with this Sega crossover; All-Stars Racing is the third entry. Box art.
Banjo-Kazooie: Nuts & BoltsRare · Xbox 360Banjo and Kazooie race in their Nuts & Bolts look, and Rare designed and modelled their car.
Sonic & Sega All-Stars Racing ArcadeSega RingWide · 2011A cut-down arcade version with 13 characters and tracks and a ticket-redemption feature.
Mario & SonicSega and NintendoThe reason Mario is not on the grid: the two companies kept their crossovers in the Olympic Games series.
Characters
The grid is grouped below by where each racer comes from: the Sonic series first, then the rest of Sega’s history, then the console-exclusive guests and downloads. Vehicle and All-Star Move names are as listed by Sonic Retro. On Nintendo DS the paired racers drive alone.
Character
Who they are
In this game
Stats & abilities
Sonic the HedgehogSonic series
Sega’s blue mascot and the fastest thing alive.
The headliner, on the box and in the title.
Vehicle: Speed Star
All-Star Move: Super Sonic
Miles “Tails” ProwerSonic series
Sonic’s two-tailed fox friend and mechanic.
Races a plane on wheels, a nod to his Tornado biplane.
Vehicle: Tornado Racer
All-Star Move: Tails Tornado
Knuckles the EchidnaSonic series
Guardian of the Master Emerald.
Drives the Land Breaker, a hefty off-roader.
Vehicle: Land Breaker
All-Star Move: Emerald Power
Amy RoseSonic series
Sonic’s self-appointed sweetheart.
Drives a convertible straight out of a toy shop.
Vehicle: Pink Cabriolet
All-Star Move: Piko Hammer
Shadow the HedgehogSonic series
The ultimate life form and Sonic’s dark rival.
One of the bike riders.
Vehicle: Dark Rider
All-Star Move: Super Shadow
Dr. EggmanSonic series
Sonic’s arch-enemy and inventor of the Badniks.
Brings a monster truck and a lot of missiles.
Vehicle: Egg Monster
All-Star Move: Missile Madness
Big the CatSonic series
The gentle fisherman cat and his frog, Froggy.
Froggy steals the show when Big falls behind.
Vehicle: Green Hopper
All-Star Move: Giant Froggy
Metal SonicSonic series · DLC
Eggman’s robot copy of Sonic.
Downloadable racer for Xbox 360 and PS3, sold with a Death Egg track.
Vehicle: Metal Booster
All-Star Move: Maximum Overdrive
AiAiSega all-star · Super Monkey Ball
The banana-loving monkey who rolls around in a ball.
Three Monkey Ball tracks are his home turf.
Vehicle: Blazing Banana
All-Star Move: Super Monkey Roll
Billy HatcherSega all-star · Billy Hatcher and the Giant Egg
The boy in the chicken suit who rolls and hatches giant eggs.
His snowy and volcanic worlds supply three tracks.
Vehicle: Racing Rooster
All-Star Move: Egg Rodeo
AmigoSega all-star · Samba de Amigo
The maraca-shaking monkey of Sega’s rhythm game.
Carnivaland is his party.
Vehicle: Sun Buggy
All-Star Move: Samba De Party
UlalaSega all-star · Space Channel 5
The dancing space news reporter.
Hovers round the circuits in style.
Vehicle: Astro Glider
All-Star Move: Tension Blast
BeatSega all-star · Jet Set Radio
The inline-skating graffiti artist of the GGs.
Tokyo-To is his neighbourhood.
Vehicle: De La Custom GGs
All-Star Move: Tag Jamming
B.D. JoeSega all-star · Crazy Taxi
One of Crazy Taxi’s cab drivers.
Drives the actual Crazy Taxi.
Vehicle: Crazy Taxi
All-Star Move: Crazy Dash
Zobio & ZobikoSega all-star · The House of the Dead EX
A lovestruck zombie couple.
Share a hot rod; on DS Zobio drives alone.
Vehicle: Hotrod of Horror
All-Star Move: Run-A-Way Love
Ryo HazukiSega all-star · Shenmue
The martial-arts hero of Shenmue.
Rides a motorbike; his All-Star Move puts him on a forklift.
Share a sports car; on DS Jacky drives alone and his move changes to suit.
Vehicle: Red Lightning
All-Star Move: Virtua Fight
The ChuChusSega all-star · ChuChu Rocket!
The space mice of Sega’s puzzle game: Chuih, Chubei, Chupea and Chubach.
All four squeeze into one vehicle; on DS Chuih goes solo.
Vehicle: ChuChu Rocket
All-Star Move: Cat-Walker
Bonanza Bros.Sega all-star · Bonanza Bros.
Mobo and Robo, the arcade burglar brothers.
Share a getaway car; on DS Mobo drives alone.
Vehicle: Get-A-Way Wagon
All-Star Move: Blimp Strike
Alex KiddSega all-star · Alex Kidd
Sega’s mascot before Sonic.
Rides his Sukopako Motorcycle; the Peticopter is his All-Star Move.
Vehicle: Sukopako Motorcycle
All-Star Move: Peticopter
Opa-OpaSega all-star · Fantasy Zone
The living spaceship of Fantasy Zone.
The one racer who is his own vehicle.
Vehicle: Opa-Opa himself
All-Star Move: Fantasy Thorn
Banjo & KazooieGuest · Xbox 360 only
Rare’s bear and bird double act.
Exclusive to Xbox 360, which is why that version’s title adds “with Banjo-Kazooie”.
Vehicle: Bolt Bucket
All-Star Move: Jiggy Rain
Xbox Live AvatarGuest · Xbox 360 only
Your own Xbox Live character.
Lets Xbox 360 players race as themselves.
Vehicle: Ava-Car 720
All-Star Move: Party Power
MiiGuest · Wii only
Your Wii’s Mii character.
The Wii version’s exclusive racer.
Vehicle: Super Zoomer
All-Star Move: Parade Power
Ryo Hazuki (forklift)Sega all-star · DLC
Ryo again, this time in his work vehicle.
A PAL pre-order bonus on Xbox 360 and PS3, later sold to everyone.
Vehicle: Forklift
All-Star Move: Working Man
All-Star Moves
The icons Sega used for the moves, from Sonic Scene’s artwork gallery.
Super Sonic / Super ShadowSonic and ShadowBoth hedgehogs go Super.
Tails TornadoTailsNamed after his biplane.
Emerald PowerKnucklesA Master Emerald icon.
Piko HammerAmyHer trademark mallet.
Missile MadnessDr. EggmanShown with his Egg Mobile.
Giant FroggyBigFroggy, supersized.
Super Monkey RollAiAiAiAi takes to his ball.
Egg RodeoBilly HatcherA giant egg icon.
Samba De PartyAmigoMaracas at the ready.
Tension BlastUlalaSpace Channel 5 style.
Tag JammingBeatA spray can for a tagger.
Crazy DashB.D. JoeA wad of fare money.
Run-A-Way LoveZobio & ZobikoA love potion.
Working ManRyo HazukiThe forklift key.
Virtua FightJacky & AkiraAkira’s icon.
Cat-WalkerChuChusA KapuKapu cat from ChuChu Rocket!
Blimp StrikeBonanza Bros.An airship attack.
PeticopterAlex KiddHis pedal copter.
Fantasy ThornOpa-OpaFantasy Zone’s Parts Shop sign.
Jiggy RainBanjo & KazooieXbox 360 only.
Who made it
Names from Wikipedia and Sega Retro.
Sumo DigitalDeveloperBritish studio that had made Sega Superstars Tennis and recent Out Run games.
Steve LycettExecutive producerKept a developer diary and answered fans’ questions at Summer of Sonic 2009.
Travis RyanLead designerJoined Lycett for the Summer of Sonic Q&A.
Omar WoodleyProducerConfirmed the downloadable content plans for Xbox 360 and PS3.
Richard JacquesMusicAmong the artists behind the original songs.
Allister Brimble & Anthony PutsonDS musicArranged the DS soundtrack at Orchestral Media Developments.
The Audio GuysAudioCredited by Sega Retro as a supporting audio company.
RareBanjo-KazooieOpened its asset library to Sumo and designed the duo’s car.
Feral InteractiveMac versionBrought the game to Mac OS X in 2013.
How it was made
Sega announced the game on 28 May 2009, and Sumo spent the following months showing it off at fan events before a February 2010 launch.
From the tennis court to the track
Sonic concept art.Image via Sonic Retro
Fresh from Sega Superstars Tennis, Sumo Digital wanted to make a racer next, and the studio already knew Sega driving games from its work on recent Out Run titles. The All-Star Moves came across from the tennis game.
The prototype where Sonic ran
Tails concept art.Image via Sonic Retro
Sumo’s earliest build was a mixed bag of transport. Sonic simply ran, Eggman’s ride was a legged Egg Pod, Tails had his biplane and Amy her car, while Golden Axe’s dwarf warrior Gilius sat on a Chickenleg. The mix did not survive testing: the racers were wildly different sizes and drifting made no sense for someone on foot. Sumo put the whole roster into cars, bikes and flying machines instead.
Who did not make the cut
Several names came close. Mario was briefly considered as a Wii exclusive before Sega decided against crossing him over outside the Olympic series. ToeJam & Earl were meant to drive their spaceship, but talks with the duo’s creators ran out of time. Segata Sanshiro, the Saturn’s martial-arts mascot, was discussed with a Sega Saturn as his vehicle, and Lycett mentioned Skies of Arcadia’s Vyse in an interview. Gilius and Vyse finally got their seats in the sequel.
Banjo, Avatars and Miis
Metal Sonic’s Metal Booster.
Each console got something of its own. Rare worked with Sumo to put Banjo and Kazooie on the Xbox 360, sharing its asset library and designing and modelling their car itself, and the Xbox version also let players race as their Avatars. Wii owners got their Miis.
Demos and fan events
Lycett and lead designer Travis Ryan took questions at Summer of Sonic 2009, where fans could play the PS3 demo already shown at Comic-Con. France got the first hands-on with the DS version, at a press event on 25 November 2009. Free demos followed on Xbox Live on 8 February 2010, on the Wii’s Nintendo Channel (for the DS version) on 15 February and on the PlayStation Store on 18 February.
Music
Music is something you earn. Every track starts with a single song, and the rest of its playlist, from old Sega favourites to newly written songs, is bought with Sega Miles. The composers and arrangers are listed under the people who made it, above; the DS game has its own arrangements of the music.
Downloadable content
Producer Omar Woodley confirmed add-ons for Xbox 360 and PS3; the Wii missed out because of storage limits. PAL players who pre-ordered got a version of Ryo Hazuki who drives his forklift full time, and that racer went on general sale on 1 April 2010. Xbox 360 owners could also buy an unlock-everything pass (16 March 2010) and Avatar clothes and props (25 March). The big one was Metal Sonic, bundled with a Death Egg course. Sonic Retro’s DLC table has it out in the UK and Europe first, on 1 April 2010; North American Xbox Live players got it on 8 April, and the North American PlayStation Store followed on 22 April.
Firsts: what this game introduced
What this game brought to the Sega All-Stars series.
1Sega’s all-stars on the roadAfter Sega Superstars and Sega Superstars Tennis, the third All-Stars game moved the crossover onto race tracks.
2Three classes of vehicleCars, bikes and hovercraft each behave differently, and the track surface matters to all but the hovercraft.
3Racing as yourselfXbox Live Avatars and Wii Miis joined the grid as console-exclusive racers.
4A Rare guestBanjo and Kazooie, by then Microsoft characters, raced in a Sega game, with a car Rare built for them.
5Sega MilesCharacters, tracks and music are unlocked in a shop using the Sega Miles you earn by racing.
6Last of the 2003 voice castThe final game to use the English Sonic cast introduced with Sonic X; only Mike Pollock, as Eggman, carried on afterwards.
Glitches, exploits and oddities
Our sources document no famous bugs, but the different versions have some odd quirks.
No super powers online
All-Star Moves like this one stay offline.
All-Star Moves are switched off in online races. Sonic Retro puts it down to “bandwidth issues”; Wikipedia calls it network latency.
The PC version’s missing online mode
The Windows release could only be played against friends in split screen. Sonic Retro notes that online racing was added later in the Mac OS X version.
One driver per car on DS
The DS version.
The DS cartridge drops the passengers: Zobio, Jacky, Chuih and Mobo race on their own, and Jacky’s All-Star Move was changed because Akira is missing. Several DS courses were also reworked from the console layouts.
No downloads for Wii
Metal Sonic and the forklift never reached the Wii. Steve Lycett said there was not enough storage space for downloadable content on that console.
Videos & media
Sega’s launch trailer, and a complete playthrough of the Wii version.
Launch trailer, from Sega’s official YouTube channel.
Longplay of the Wii version by Project Longplay.
Trivia & facts
Mario very nearly raced. He was considered as a Wii-only character before Sega and Nintendo agreed that their crossovers belonged in Mario & Sonic at the Olympic Games.
Casino Park.Image via Sonic RetroThe three Sonic locations, Seaside Hill, Casino Park and Final Fortress, are all stages from Sonic Heroes.
NiGHTS is in the game, but not as a racer: after a fan campaign Sumo made the character the flagman who starts each race.
The Death Egg track.Image via Sonic RetroThe downloadable Death Egg track hides a cameo from Ristar, Sega’s star-shaped platform hero.
Segata Sanshiro, the Sega Saturn’s martial-arts mascot, was discussed as a racer who would have driven a Sega Saturn.
The European DS box.The European DS box advertises “19 favourite characters” and 24 tracks for up to four players.
Japan never got the console versions; it had the mobile ones instead, the iPhone and iPad game on 24 November 2011 (¥400) and an Android release in September 2013.
On Xbox 360 the full title is “Sonic & Sega All-Stars Racing with Banjo-Kazooie”.
Media & artwork
Box art, artwork and screenshots, mostly from Sonic Scene’s own galleries. Select any image to view it larger.
European PS3 cover, back and front.North American Xbox 360 cover.European Wii cover, back and front.North American DS cover.German Wii cover.French Xbox 360 cover.Australian PS3 cover.French DS box.European not-for-resale promo cover.European Wii disc.European PS3 Blu-ray.European DS game card.The Wii Wheel from the bundle edition.Key art.Title screen.Racer selection.Shadow in Casino Park.The Crazy Taxi on a snowy course.Racing past Curien Mansion.A pack of racers by the sea.Grave Hard track introduction.Another DS course.Whale Lagoon.Roulette Road.Turbine Loop.Sunshine Tour.Outer Forest.Sandy Drifts.Monkey Target.Sonic’s Speed Star.Tails’ Tornado Racer.Knuckles’ Land Breaker.Amy’s Pink Cabriolet.Shadow’s Dark Rider.Eggman’s Egg Monster.Big’s Green Hopper.AiAi’s Blazing Banana.Billy’s Racing Rooster.Amigo’s Sun Buggy.The Hotrod of Horror.Red Lightning.The Get-A-Way Wagon.Alex Kidd’s motorcycle.Ryo’s motorcycle.Akira Yuki.Zobiko.Chupea.Amy concept art.Inside the European PS3 case.PlayStation 3 cover, back and front.European Xbox 360 disc.
All-Stars Racing went on to arcades and phones, and turned into a series.
Releases and re-releases
Wii, Xbox 360, PS3, DS (North America)23 February 2010 – Launch.
All versions (Europe)26 February 2010 – Including the PC release.
PC (Steam)3 March 2010 – $29.99.
Australia4 March 2010 – Wii, Xbox 360 and DS.
Arcade2011 – Sonic & Sega All-Stars Racing Arcade on Sega’s RingWide hardware.
Xbox 360 Games on Demand12 April 2011 – Digital release.
iOS23 June 2011 – Based on the DS version.
iOS (Japan)24 November 2011 – No console version was released in Japan.
Mac OS X2013 – Ported by Feral Interactive.
Android20 September 2013 – Live on Google Play that day, per Sega’s blog.
Android (Japan)September 2013 – Wikipedia gives 25 September.
The arcade and mobile versions
The 2011 arcade cabinet trimmed the game to 13 characters and 13 tracks and added a ticket payout. The phone versions were a bigger story: Wikipedia says the iOS game passed 16.7 million downloads across North America and Europe by 2013, a figure that includes a week in June 2012 when it was free. A separate Java version for older phones carried 10 characters and 8 tracks.
Transformed
Sega confirmed a sequel to Kotaku at New York’s 2012 Toy Fair, where it also showed toys based on the game, and named it on 30 April 2012: Sonic & All-Stars Racing Transformed, again by Sumo Digital, with cars that turn into boats and planes. Gilius and Vyse, both cut from this game, finally got to race.
Sales & reviews
Sales
Sega’s investor figures put the game at 1.07 million copies across PS3, Xbox 360, Wii and DS by March 2010, only about five weeks after launch. Sonic Retro links the Sega IR report the number comes from.
1.07mCopies by March 2010 (four consoles)
16.7miOS downloads, North America and Europe, by 2013
78Metacritic, Wii and DS
89Metacritic, iOS
Reviews
Every publication in Wikipedia’s cited review table, one bar each (32 scores across six platforms). Where an outlet scored versions differently, the bar shows its average and the label lists each score. The mean of all 32 scores is 77%. Metacritic scores were 78 (Wii and DS), 77 (PS3), 75 (Xbox 360), 65 (PC) and 89 (iOS).
VideoGamer.comUK · iOS
9/10
TouchArcadeUS · iOS
4.5/5
Pocket GamerUK · iOS 5/5, DS 3.5/5
85% avg
IGNUS · PS3, 360, Wii, DS
8/10
GameSpotUS · PS3, 360, Wii, DS
8/10
Nintendo LifeUK · Wii and DS
8/10
GamesMasterUK · 83% PS3, 360, Wii; 70% DS
80% avg
Nintendo World ReportUS · Wii 8, DS 7.5
7.75 avg
Game InformerUS · PS3 7.75, Wii 7.5
7.6 avg
GamesRadarUK · 360 4/5, DS 3.5/5
75% avg
Nintendo PowerUS · Wii 8, DS 6
7/10 avg
DestructoidUS · 360 and iOS
7/10
GameZoneUS · Xbox 360
6.5/10
EurogamerUK · PS3, 360, Wii
6/10
Most critics enjoyed it. IGN summed it up as “a clone that gets it right”, GameSpot liked how tightly it handled and how well the tracks were laid out, and GameTrailers also gave it 8.0. GamesMaster rated it the best kart racer on Xbox 360 and PS3 while noting that it had not quite toppled Mario Kart.
The grumbles were about depth. Kotaku enjoyed the nostalgia but wished the tracks and music dug as far into Sega’s back catalogue as the roster did, and GamesRadar found the weapons unimaginative. The handheld versions split opinion: GamesMaster gave the DS game 70% and Nintendo Power 6/10, while the later iOS version won 5/5 from Pocket Gamer.
Reader reviews
No reader reviews yet. Played it? Give it a score out of 10 and tell other fans what you think.
Every fact on this page was checked against the sources below. Sonic Retro and Sega Retro were read through Wayback Machine copies, because both live sites show a bot check; each link opens the copy we read.
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